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Thursday, October 28 • 9:00pm - Friday, December 3 • 6:00pm
Synthesizing Reverberation Impulse Responses from Audio Signals: Auto-Reverberation and Interactive Environments

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A method for creating reverberation impulse responses from a variety of audio source materials forms the basis of a family of novel reverberation effects. In auto-reverberation, segments of audio are selected and processed to form an evolving sequence of reverberation impulse responses that are applied to the original source material—that is, the audio is reverberating itself. In cross-reverberation, impulse responses derived from one audio track are applied to another audio track. The reverberation impulse responses are formed by summing randomly selected segments of the source audio, and imposing reverberation characteristics, including reverberation time and wet equalization. By controlling the number and timing of the selected source audio segments, the method produces an array of impulse responses that represent a trajectory through the source material. In so doing, the evolving impulse responses will have the character of room reverberation while also expressing the changing timbre and dynamics of the source audio. Processing architectures are described, and off-line and real-time virtual acoustic sound examples derived from the music of Bach and Dick Dale are presented.

Speakers
avatar for Eoin Callery

Eoin Callery

Irish World Academy of Music and Dance, University of Limerick
Eoin Callery is an Irish artist and researcher who develops electroacoustic systems relating to chamber music, performance space augmentation, and sound installation. This often involves exploring acoustic phenomena – especially feedback and virtual acoustics – in live situations... Read More →
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Jonathan Abel

CCRMA, Stanford University
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Kyle Spratt

Applied Research Laboratories, The University of Texas at Austin


Thursday October 28, 2021 9:00pm - Friday December 3, 2021 6:00pm EST
On-Demand