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Pascal Brunet

Samsung Research America
United States

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Pascal Brunet obtained his Bachelor's in Sound Engineering from Ecole Louis Lumiere, Paris, in 1981, his Master's in Electrical Engineering from CNAM, Paris, in 1989 and a PhD degree in EE from Northeastern University, Boston, in 2014. His thesis was on nonlinear modeling of loudspeakers. Pascal has been a member of IEEE and AES since 2004, and has written and presented numerous papers. Pascal Brunet has made his entire career in the fields of Audio, Sound and Vibration. He started at the CST in Paris, providing technical support and expertise for the movie industry for four years. He later joined Brüel & Kjær, writing application software for seven years. He then ran his own Noise and Vibration consulting company, Brunet & Cambey for 5 years with up to 4 employees. After moving to Boston in 2003, Pascal worked at Listen Inc. for ten years as a Senior DSP Engineer developing algorithms for electroacoustic measurements. He has joined Samsung in 2014 in their brand new Audio Lab in Valencia, CA and he is now Director of Research. His specialty is nonlinear systems modeling, identification and control, AI/ML for signal processing and system control.
Wednesday, October 20
 

3:00pm EDT

 
Thursday, October 21
 

12:00pm EDT

8:00pm EDT

 
Saturday, October 23
 

11:30am EDT

3:00pm EDT

 
Thursday, October 28
 

9:00pm EDT

An Approach for Capturing Multi-Directional Radiation Characteristics of Sound Sources for 3D On-DemandMichael Matsakis • Parichat Songmuang • Paul Geluso Audio Watermarking Technique Integrating Spread Spectrum and CNN-autoencoder On-DemandNoha Korany • Namat Elboghdadly • Mohamed Elabdein Automatic Classification of Enclosure-Types for Electrodynamic Loudspeakers On-DemandJohannes Werner • Tobias Fritsch Impression evaluation of mixed acoustic signals with different spatial acoustic characteristics On-DemandShota Okubo • Toshiharu Horiuchi MPEG-H Audio production workflows for a Next Generation Audio experience in broadcast, streaming and music On-DemandYannik Grewe • Philipp Eibl • Christian Simon • Matteo Torcoli • Daniela Rieger • Ulli Scuda Perceptual evaluation of a new, portable three-dimensional recording technique: ``W-Ambisonics'' On-DemandDr. Doyuen Ko • Lu Xuan • Sungyoung Kim • Miriam Kolar Quantifying HRTF Time and Spectral Precision using Interaural Transfer Function On-DemandJustin Mathew • Lukasz Januszkiewicz • Maria Pensko • Mark Hertensteiner • Remi Audray Real-time Implementation of the Spectral Division Method for Binaural Personal Audio Delivery with Head Tracking On-DemandYue Qiao • Edgar Choueiri 3D Impulse Response Convolution with Multichannel Direct Sound: Assessing Perceptual Equivalency between Room- and Source- Impression for Music Production On-DemandJack Kelly • Richard King • Wieslaw Woszczyk AI 3D immersive audio codec based on content-adaptive dynamic down-mixing and up-mixing framework On-DemandWoo Hyun Nam • Tammy Lee • Sang Chul Ko • Yoonjae Son • Hyun Kwon Chung • Kyung-Rae Kim • Jungkyu Kim • Sunghee Hwang • Kyunggeun Lee Analysis of a Unique Pingable Circuit: The Gamelan Resonator On-DemandEzra J. Teboul • Kurt James Werner Application of AI techniques for nonlinear control of loudspeakers On-DemandYuan Li • Pascal Brunet • Glenn Kubota • Aaquila Mariajohn Audio-Source Rendering on Flat-Panel Loudspeakers with Non-Uniform Boundary Conditions On-DemandMichael C. Heilemann • Tre DiPassio • Mark Bocko Automatic Loudspeaker Room Equalization Based On Sound Field Estimation with Artificial Intelligence Models On-DemandAdrian Celestinos • Yuan Li • Victor Manuel Chin Lopez Binaural Audio Externalization Processing On-DemandJean-Marc Jot • Alexey Lukin • Kurt James Werner • Evan Allen Bit Rate Requirements for an Audio Codec for Stereo, Surround and Immersive Formats On-DemandSunil Bharitkar • Allan Devantier • Carlos Tejeda-Ocampo • Carren Wang • Will Saba Deconvolution of Room Impulse Responses from Simultaneous Excitation of Loudspeakers On-DemandSunil Bharitkar Effects of Near-field Sources on Ambisonics Recording and Playback On-DemandRaimundo Gonzalez • Archontis Politis • Tapio Lokki Implementing and Evaluating a Higher-order Ambisonic Sound System in a Multi-purpose Facility: A Lab Report On-DemandAnıl Çamcı • Sam Smith • Seth Helman Informed postprocessing for auditory roughness removal for low-bitrate audio coders On-DemandSteven Van De Par • Sascha Disch • Andreas Niedermeier • Bernd Edler Material models in loudspeakers using frictional elements On-DemandRasmus Bølge Sørensen • Finn Agerkvist Objective-oriented method for uniformation of various directivity representations On-DemandAdam Szwajcowski Parametric Array Using Amplitude Modulated Pulse Trains: Experimental Evaluation of Beamforming and Single Sideband Modulation On-DemandNara Hahn • Jens Ahrens • Carl Andersson Response clustering in loudspeaker radiation balloons On-DemandVictor Manuel Catala Iborra Synthesizing Reverberation Impulse Responses from Audio Signals: Auto-Reverberation and Interactive Environments On-DemandEoin Callery • Jonathan Abel • Kyle Spratt The effect of user's hands on mobile device frequency response, Part 1 On-DemandJuha R. Backman • Lauri Veko • Yuheng Jiang Transducer design considerations for slim TV applications. On-DemandFelix C. Kochendörfer
 
Friday, October 29
 

9:00pm EDT

 
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